Although Phaser allow you to manage inputs pretty well, we have decided to handle it a different way. Of course..read more
This is a big part. Probably the one you were waiting for. What is a behaviour We have seen that..read more
Yay ! It’s time to make some solid stuff ! Here is one interesting feature of the LREditor : the..read more
If you haven’t any clue yet, this is what I refer as the “Attributes Panel” : The properties of the..read more
This panel shows you the hierarchy of the entities in your level. They are sorted according to their z value...read more
The handle is a little tool that allow you to quickly edit the transform of your sprite. You can access..read more
At last we can begin working ! But these previous pieces of information will be precious for a better understanding..read more
If you have followed the video tutorial, the editor folder should be named LREditor. From there, the hierarchy that will..read more
I’m not sure if we can call it an engine, but that’s almost the case. Actually, every “object” in the..read more
If you’re interested in LREditor, you may want to know a bit more on how it works. There are a..read more