If you have followed the video tutorial, the editor folder should be named LREditor. From there, the hierarchy that will interest us is : LREditor >app > game >assets
This folder contains all the data manipulated by the editor.
There will be all your code files. These will be the behaviours mentionned above.
Put here all the images you want to use in your game.
You can use our way of managing inputs if you want to. The files generated will be there.
This is the default folder where your levels will be stored.
We also use our special recipe for managing physics. The files generated for that will be there.
This is not done yet, but your prefabs files will be there, someday…